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Brass: Birmingham: every award it has won

Golden Geek Awards 2018

Box art for Brass: Birmingham
Golden Geek Awards

2018Gavan Brown, Matt Tolman and Martin Wallace

8.6

Rating BoardGameGeek

59,685 ratings

Players
2–4
Duration
120 min60–120 min
Complexity
3.9/5Heavy
Age
14+
  • Age of Reason
  • Economic
  • Industry / Manufacturing
  • Post-Napoleonic
  • Trains
  • Transportation

1 award

All of its awards

BoardGameGeek

About the game

Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870.

It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.

Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):

1) Build - Pay required resources and place an industry tile.
2) Network - Add a rail / canal link, expanding your network.
3) Develop - Increase the VP value of an industry.
4) Sell - Sell your cotton, manufactured goods and pottery.
5) Loan - Take a £30 loan and reduce your income.

Brass: Birmingham also features a new sixth action:

6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)

Mechanics

  • Chaining
  • End Game Bonuses
  • Hand Management
  • Income
  • Loans
  • Market
  • Multi-Use Cards
  • Network and Route Building
  • Ownership
  • Tags
  • Tech Trees / Tech Tracks
  • Tile Placement