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Agricola: every award it has won

Deutscher Spiele Preis 2008 and Golden Geek Awards 2008

Box art for Agricola
Deutscher Spiele PreisGolden Geek Awards

2007Uwe Rosenberg

7.9

Rating BoardGameGeek

77,137 ratings

Players
1–5
Duration
150 min30–150 min
Complexity
3.6/5Heavy
Age
12+
  • Animals
  • Economic
  • Farming

2 awards

All of its awards

BoardGameGeek

About the game

In Agricola, you're a farmer in a wooden shack with your spouse and little else. At first, on a turn, your family gets to take only two actions, one for you and one for your spouse, as might be found among all the possibilities on a farm: plowing fields; collecting materials; building fences, and so on. There are numerous choices available, and while the game progresses you'll have more and more, as each round a new action card is flipped over, offering one more possible action. You might think about having kids in order to get more work accomplished but first you'll need to expand your house to make room - and what are you going to feed all the little rug rats?

The game supports many levels of complexity, mainly through the distribution of cards which represent Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release) these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist. Each player starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit into his/her strategy.

Agricola is a turn-based game, and the problem to be overcome is that each available action can be taken by only one player each round so it's important to be careful about your choices. There are countless strategies, some of which depend on your hand of cards.

The winner is the player with the most Victory Points from the Improvements made on his farm.

-description originally from BoardgameNews

Mechanics

  • Automatic Resource Growth
  • Closed Drafting
  • Enclosure
  • Increase Value of Unchosen Resources
  • Solo / Solitaire Game
  • Turn Order: Claim Action
  • Worker Placement