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Carcassonne: every award it has won

Spiel des Jahres 2001 and Deutscher Spiele Preis 2001

Box art for Carcassonne
Spiel des JahresDeutscher Spiele Preis

2000Klaus-Jürgen Wrede

7.4

Rating BoardGameGeek

141,020 ratings

Players
2–5
Duration
45 min30–45 min
Complexity
1.9/5Light
Age
7+
  • Medieval
  • Territory Building

2 awards

All of its awards

BoardGameGeek

About the game

Carcassonne is a tile placement game in which the players draw and place a tile with a piece of southern French landscape represented on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, et cetera. Having placed a tile, the player can then decide to place one of their meeples in one of the areas on it: in the city as a knight, on the road as a robber, in the cloister as a monk, or in the field as a farmer. When that area is complete that meeple scores points for its owner.

During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, thus making it a harder for them to complete it and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.

First game in the Carcassonne series.

Mechanics

  • Area Majority / Influence
  • Enclosure
  • Kill Steal
  • Map Addition
  • Pattern Building
  • Square Grid
  • Tile Placement